Spoor
The worldThe whole real Earth

A real globe, uncovered by its players

The game world is the real Earth. Anyone can fly anywhere. Detail appears where people actually go, and nature reserves become full places to play once enough people have explored them.

FlyDriveWalka player's route
One player flies out of Mabalingwe, lands and drives into town. Drive detail is built a few minutes ahead along the route; walk detail follows where they stop. The next player finds it all ready.

Detail follows the way you travelFly, drive, walk

Fly

In an aircraft, on the map screen and in the browser explorer.

You see
Real terrain, satellite imagery, rivers, main roads and towns
Where
The whole globe, ready before you take off, so flying never waits
Drive

In a vehicle, or flying low.

You see
Sharper terrain, every road and track, buildings at their real heights, bush by type and density, fences and dams
Where
Built as a player's route gets close, then kept for everyone
Walk

On foot, where the missions happen.

You see
Every tree measured from space, the plants and animals really recorded there, the ground cover under your boots
Where
Built for the places people stop and explore

How a place gets builtUncovering the map

  1. Look aheadThe game sees where you're heading, a few minutes ahead. At 250 km/h that's about 4 km a minute.
  2. AskAny detail that isn't built yet is requested.
  3. ChooseThe places people visit most go first: fly-overs ask for drive detail, stops and walks ask for walk detail.
  4. BuildThe place is built from real open data, with its sources and dates recorded.
  5. ShareIt streams to you, and to every other player and browser explorer.

Until a place is ready you see the level below it, which then sharpens. Each place is built once, shared with everyone, and rebuilt when its sources update. The first player to uncover a place gets first-explorer credit.

From scenery to somewhere to playParks become playable as they are explored

Every protected area has an exploration score: how much of it players have uncovered. Explorers in the browser and in the game raise the same score. Until a park reaches the mark, it shows up as missions: fly a survey, drive the roads, count the animals. Once it does, the full park is built: waterholes, real animal populations from real species lists, activities and missions. Then it appears in the game's server list, ready to play.

Example parks and scores, for illustration only. A park opens up at about half explored.

MultiplayerExploring together

Watch the map fill in

When a place finishes building, everyone nearby sees it sharpen within moments, in the game and in the browser. The map fills in behind a friend's aircraft as you watch.

Share the credit

A party shares discovery credit: “uncovered by David and a friend”. Sightings, pins and routes you share stay with your group.

Same ground for everyone

New scenery appears at once, but the ground under a moving vehicle changes smoothly and only when the server says so, so every player stands on the same hill.

Browser or game, it all counts

Explore in your browser or in the full game. Both read the same world, and both count towards uncovering it.

Getting aroundVehicles, aircraft and the places you stay

Game drives in real bush vehicles, patrols and vet work in working trucks, and flights in real light aircraft and helicopters. Each one is modelled from the real thing, to real size.

Expedition vehicles 12

  • 3D model of the Bakkie 4x4 (single cab) Bakkie 4x4 (single cab)
  • 3D model of the Cruiser 79 (double cab) Cruiser 79 (double cab)
  • 3D model of the Troopy 78 (troop carrier) Troopy 78 (troop carrier)
  • 3D model of the Wagon 76 (station wagon) Wagon 76 (station wagon)
  • 3D model of the Patrol bakkie (anti-poaching) Patrol bakkie (anti-poaching)
  • 3D model of the Vet unit (mobile clinic) Vet unit (mobile clinic)
  • 3D model of the Side-by-side (UTV) Side-by-side (UTV)
  • 3D model of the Capture truck (game transport) Capture truck (game transport)
  • 3D model of the Game viewer Game viewer
  • 3D model of the Classic 110 Classic 110
  • 3D model of the Quad bike Quad bike
  • 3D model of the Mog (expedition truck) Mog (expedition truck)

Aircraft 10

  • 3D model of the Trainer 172-class Trainer 172-class Aeroplane
  • 3D model of the Trainer 28-class Trainer 28-class Aeroplane
  • 3D model of the Bush Cub Bush Cub Aeroplane
  • 3D model of the Utility 206-class Utility 206-class Aeroplane
  • 3D model of the Caravan-class Utility Caravan-class Utility Aeroplane
  • 3D model of the Twin Turboprop 250-class Twin Turboprop 250-class Aeroplane
  • 3D model of the Two-seat Piston Heli Two-seat Piston Heli Helicopter
  • 3D model of the Four-seat Piston Heli Four-seat Piston Heli Helicopter
  • 3D model of the Light Turbine Heli 206-class Light Turbine Heli 206-class Helicopter
  • 3D model of the Utility Turbine Heli 125-class Utility Turbine Heli 125-class Helicopter

Buildings 14

  • 3D model of the House House
  • 3D model of the Lodge Lodge
  • 3D model of the Rondavel Rondavel
  • 3D model of the Chalet Chalet
  • 3D model of the Shed Shed
  • 3D model of the Barn Barn
  • 3D model of the Garage Garage
  • 3D model of the Carport Carport
  • 3D model of the Church Church
  • 3D model of the School School
  • 3D model of the Commercial Commercial
  • 3D model of the Industrial Industrial
  • 3D model of the Reservoir Reservoir
  • 3D model of the Other Other

Is there an edge?Fly anywhere

The map is the whole planet. Point your aircraft at the horizon and keep going.

Real terrain and satellite imagery cover the globe, so pilots always see a real horizon. Wherever you land, the detail builds around you, and the next explorer finds it waiting. We are opening the world step by step, starting with Mabalingwe and the land around it.

A rule we keepWhat's real stays real

The world

What the map shows comes only from real sources:

  • satellite and open data: terrain, imagery, tree heights, roads
  • reserve managers and researchers, checked before use
  • real field observations, such as geotagged photos of plants and animals

Your game

What players do is kept separately:

  • exploration progress, scores and credit
  • camps built, animals managed, missions done
  • your saves and positions

Exploring decides where we build, never what is true. Driving through the game doesn't observe reality, so it never changes the real-world data. That keeps the map trustworthy for the reserves and researchers who work with us.

Where the world comes fromBuilt on open data

SourceWhat it gives the world
Copernicus DEM and NASA terrainThe shape of the land: hills, valleys and riverbeds
OpenStreetMapRoads, buildings, water and park boundaries
Meta and WRI global canopy heightIndividual trees, at their measured heights
GBIF.orgWhich species are really recorded where

Every part of the map records its sources and dates, and the game shows the credits.

Play

Play Spoor

Spoor is in development. The first park, Mabalingwe in South Africa, is being built now, and exploring the globe will always be free.

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