A real globe, uncovered by its players
The game world is the real Earth. Anyone can fly anywhere. Detail appears where people actually go, and nature reserves become full places to play once enough people have explored them.
Detail follows the way you travelFly, drive, walk
In an aircraft, on the map screen and in the browser explorer.
- You see
- Real terrain, satellite imagery, rivers, main roads and towns
- Where
- The whole globe, ready before you take off, so flying never waits
In a vehicle, or flying low.
- You see
- Sharper terrain, every road and track, buildings at their real heights, bush by type and density, fences and dams
- Where
- Built as a player's route gets close, then kept for everyone
On foot, where the missions happen.
- You see
- Every tree measured from space, the plants and animals really recorded there, the ground cover under your boots
- Where
- Built for the places people stop and explore
How a place gets builtUncovering the map
- Look aheadThe game sees where you're heading, a few minutes ahead. At 250 km/h that's about 4 km a minute.
- AskAny detail that isn't built yet is requested.
- ChooseThe places people visit most go first: fly-overs ask for drive detail, stops and walks ask for walk detail.
- BuildThe place is built from real open data, with its sources and dates recorded.
- ShareIt streams to you, and to every other player and browser explorer.
Until a place is ready you see the level below it, which then sharpens. Each place is built once, shared with everyone, and rebuilt when its sources update. The first player to uncover a place gets first-explorer credit.
From scenery to somewhere to playParks become playable as they are explored
Every protected area has an exploration score: how much of it players have uncovered. Explorers in the browser and in the game raise the same score. Until a park reaches the mark, it shows up as missions: fly a survey, drive the roads, count the animals. Once it does, the full park is built: waterholes, real animal populations from real species lists, activities and missions. Then it appears in the game's server list, ready to play.
Example parks and scores, for illustration only. A park opens up at about half explored.
MultiplayerExploring together
Watch the map fill in
When a place finishes building, everyone nearby sees it sharpen within moments, in the game and in the browser. The map fills in behind a friend's aircraft as you watch.
Share the credit
A party shares discovery credit: “uncovered by David and a friend”. Sightings, pins and routes you share stay with your group.
Same ground for everyone
New scenery appears at once, but the ground under a moving vehicle changes smoothly and only when the server says so, so every player stands on the same hill.
Browser or game, it all counts
Explore in your browser or in the full game. Both read the same world, and both count towards uncovering it.
Getting aroundVehicles, aircraft and the places you stay
Game drives in real bush vehicles, patrols and vet work in working trucks, and flights in real light aircraft and helicopters. Each one is modelled from the real thing, to real size.
Expedition vehicles 12
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Bakkie 4x4 (single cab)
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Cruiser 79 (double cab)
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Troopy 78 (troop carrier)
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Wagon 76 (station wagon)
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Patrol bakkie (anti-poaching)
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Vet unit (mobile clinic)
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Side-by-side (UTV)
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Capture truck (game transport)
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Game viewer
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Classic 110
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Quad bike
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Mog (expedition truck)
Aircraft 10
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Trainer 172-class
Aeroplane
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Trainer 28-class
Aeroplane
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Bush Cub
Aeroplane
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Utility 206-class
Aeroplane
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Caravan-class Utility
Aeroplane
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Twin Turboprop 250-class
Aeroplane
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Two-seat Piston Heli
Helicopter
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Four-seat Piston Heli
Helicopter
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Light Turbine Heli 206-class
Helicopter
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Utility Turbine Heli 125-class
Helicopter
Buildings 14
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House
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Lodge
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Rondavel
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Chalet
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Shed
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Barn
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Garage
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Carport
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Church
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School
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Commercial
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Industrial
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Reservoir
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Other
Is there an edge?Fly anywhere
The map is the whole planet. Point your aircraft at the horizon and keep going.
Real terrain and satellite imagery cover the globe, so pilots always see a real horizon. Wherever you land, the detail builds around you, and the next explorer finds it waiting. We are opening the world step by step, starting with Mabalingwe and the land around it.
A rule we keepWhat's real stays real
The world
What the map shows comes only from real sources:
- satellite and open data: terrain, imagery, tree heights, roads
- reserve managers and researchers, checked before use
- real field observations, such as geotagged photos of plants and animals
Your game
What players do is kept separately:
- exploration progress, scores and credit
- camps built, animals managed, missions done
- your saves and positions
Exploring decides where we build, never what is true. Driving through the game doesn't observe reality, so it never changes the real-world data. That keeps the map trustworthy for the reserves and researchers who work with us.
Where the world comes fromBuilt on open data
| Source | What it gives the world |
|---|---|
| Copernicus DEM and NASA terrain | The shape of the land: hills, valleys and riverbeds |
| OpenStreetMap | Roads, buildings, water and park boundaries |
| Meta and WRI global canopy height | Individual trees, at their measured heights |
| GBIF.org | Which species are really recorded where |
Every part of the map records its sources and dates, and the game shows the credits.
Play
Play Spoor
Spoor is in development. The first park, Mabalingwe in South Africa, is being built now, and exploring the globe will always be free.